I hold a bachelor's degree in computer engineering from Galatasaray University. I have developed a broad skill set across computer graphics, computer vision, game and application development, data engineering, DevOps, IoT, embedded systems, web development, and parallel computing. I am proficient in programming languages including C, C++, CUDA, Python, Java, HTML, CSS, PHP, and JavaScript. Additionally, I have practical experience with various Amazon Web Services such as EC2, Lambda, Glue, S3, and DynamoDB. I am currently pursuing a master's degree at Middle East Technical University, specializing in computer graphics to further my knowledge and contribute to innovative projects in the field. I have been a game development enthusiast since high school. I have multiple indie game projects, some of which are published on itch.io, while others remain in active development. I have omitted them from my resume to avoid oversaturation; however, a portfolio of these projects is available for review upon request.
Galatasaray University
Bachelor of Science - BS, Computer Engineering
2018 - 2024
Middle East Technical University
Master of Science - MS, Computer Engineering
2025 - 2027
Data Structures, Algorithms, C, C++, CUDA, Python, Java, JavaScript, PHP, Web Development, Laravel, Node.js, React.js, DevOps, Data Engineering, Large Language Models (LLM), Embedded Software, Full-Stack Development, Parallel Computing, Computer Graphics, DirectX, OpenGL, OpenGL Shading Language (GLSL), Emscripten, WebAssembly, WebGL, Game Development, SDL, Win32 API, OpenMP, Pandas, SQL, PostgreSQL, MongoDB, Amazon Web Services (AWS), AWS Lambda, Amazon S3, AWS Glue, Amazon Dynamodb, Amazon Simple Notification Service (SNS), Amazon Elastic Container Registry (ECR), Amazon Athena, Amazon EC2, AWS Elastic Beanstalk, Amazon EKS, Flask, HTML, Cascading Style Sheets (CSS), Git, GitHub, Containerization, Kubernetes, Analytical Skills
Sep 2023 - May 2024
I developed a voxel-based game engine using C/C++ and OpenGL as my graduation project at GSU. The engine includes integrated AI support, showcasing my skills in advanced graphics programming and the capability to generate voxel worlds from natural language input. Repository of the project is here: https://github.com/SUKRUCIRIS/AI_enhanced_Voxel_Game_Engine
https://github.com/SUKRUCIRIS/raytracer
Sep 2025 - Dec 2025
As part of a graduate course in my master's program at METU, I implemented a CPU-based ray tracer. I documented the design and the results in a blog post, which you can read here: https://blog.sukruciris.com/raytracer.html
May 2025 - Present
I develop a variety of applications and distribute them through my own app store at apps.sukruciris.com